Day 42 – Birth of the Resources Page

Long day.

The mind-mapping around spatial sound did not help much with figuring out a domain as it was centered around technical concepts. I started to map out everything in my research so far because that has helped in the past.

Spoke to Mannu about this and Atul had given an idea on how to proceed: Remove the visual sense and talk to people who are visually impaired because sound is the primary source of immersion for them. and then decide how to proceed with the insights from that. This seems like a good idea, but the root for this is a little vague for me.

Spoke to Rohan about this, and he asked why I was shooing away thoughts and ideas related to music. He was right. Being open at this stage means including music as well. And I still have the passion and get excited when I talk about music. Keeping my eyes and ears open.

The next plan of action is to settle on a domain by tomorrow EOD or by the weekend so that I can prepare my primary research materials faster and accelerate my research process from here on.

Music, Healthcare and Education. My mind has been circling around these now, and I don’t know why.

Speaking of Healthcare, came across a VR app for Physiotherapy when we were shooting random ideas off our heads. It also featured on Physiospot.

I was going through all my posts so far and went through some of the important articles again. I have created a ‘Resources‘ page here in the blog where I have started putting the links that I am frequently referring to. Found a great Medium article titled “UX pointers for VR design” that also deserves to be on this new page just because of the links it has.

I found this great book for VR design called “The VR Book: Human-Centered Design for Virtual Reality (Acm Books)“. Have raised a request with the KMC and in the company. 

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Video time:

  1. Get the iPhone X Notch On Any Phone by Unbox Therapy
  2. A collection of Ads where Samsung makes fun of Apple
  3. Samsung Galaxy S9 – STAR
  4. Cinema 4D to After Effects
  5. Rick & Morty – Morty’s Mind Blowers – S03E08

I was reading about Blockchain and Bitcoins.

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Day 41

Watched a lot of videos and tried out quite a few apps on the Gear VR today.

First, the videos:

  1. Jim Carrey and Jim Carrey and Jim Carrey and Jim Carrey
  2. Samsung Bixby Button and how to KILL it by Unbox Therapy
  3. Robin Williams
  4. Why I love terrorists by Prince Ea
  5. Blippi, Stevin John and Detective Blippi (He is goooood!)
  6. Ryan Smith (have to)
  7. Muhammad Ali and Mike Tyson, and Mike Tyson and Muhammad Ali, and The Greatest

 

And moving on to the apps:

  1. Spheres – The theater experience was great. The UI worked. It was very spacious and had depth. The sound was spatial, and the initial God-voice was good. It made me appreciate the spatial audio later in the app.
  2. Suicide Squad: Special Ops VR – This one had great depth and variation of the spawning. The game design and timing was great. The assets were almost life-like.
  3. Oculus Prologue – The onboarding experience. As I had said earlier, I liked Daydream View’s onboarding experience better, but this is also great. I guess I didn’t pay enough attention the last time around. I remember starting it midway, and that probably made me feel the way I felt then. The assets were low-poly, and the entire experience revolved around a Dinosaur and a Butterfly. I wish Google had used a Dinosaur in theirs, just to pay homage to the T-Rex Game. I liked the touch of the Butterfly forming a bow-tie on the Dinosaur’s head. It was one of the things I remembered from last time.
  4. Angest – Seems to be a very long game. It had a very interesting setting, and we play a Russian cosmonaut. It was very immersive and had a good level of interaction with the objects in the environment. Movement was another good thing, compared to the dreadful experiences with the Daydream View and Space VR and Cave VR. In their defence, they were designed for the Cardboard very early on in the race. The movement here does not require a click. All it takes is a gaze.
  5. Samsung Fear of Heights – This one is done with videos in different locations. Self-assessment is an important practice here as in the old project. There are levels of difficulty, but the lines are blurred on how they were designed. The Extreme levels were good. The POVs do not have a person and that was a little awkward, especially in the skiing experience. It also calculates the heart rate with the respective gear.
  6. IT : FLOAT – A cinematic VR movie experience of IT, it was extremely scary. And you could say, more than the movie just because of the canvas being all around you.

Have to watch some more. Will update. Also, have to complete the mindmap.

Day 40

Caught up with Mannu with the WIP slides of the Secondary Research. Brainstormed for a while on how to proceed from here on to get that one question which my Primary Research should answer. Have to put everything that I know of Spatial Sound in a Mind-map. That should make a lot of things clearer and hopefully show an opportunity area or domain where I can focus my research on.

Jim Carrey and his Existentialism and his life and his new movie and his life.

Was going through GMUNK‘s Pinterest ‘PROCESS VID‘ pins. Many of them did not exist anymore.

  1. Semi-Permanent 2015 Opening Titles by Raoul Marks
  2. Semi-Permanent 2015 Behind The Scenes
  3. 3Lateral Rig Interaction – Parameterized Face Rigs
  4. Uncanny Valley – Gave a good perspective on the future of VR
  5. Uncanny Valley Behind The Scenes
  6. Scion – Tower of Grantville Behind The Scenes – a hilarious video by Buck Studio
  7. Meet Marshmallow Laser Feast’s Musical Laser Forests, Light Painting, and Quadcopters which came from this article

The video of the Tilt Brush Collaboration at Semi-Permanent and the article.

Some books on Luke Lucas‘ table:

  1. Keith Haring
  2. Unemployable
  3. Lubalin
  4. F*** you Heroes
  5. Andy Warhol “Giant” Size
  6. Around Australia with Jacky Winter
  7. Typoshpere: New Fonts to Make You Think
  8. Type. A Visual History of Typefaces & Graphic Styles

More More More:

  1. UploadVR
    1. Star Wars: Jedi Challenges VR Experience, complete with a lightsaber
    2. Upload Night Courses for VR Development with Unity
    3. Upload Weekend Workshop: Learn Unity for Oculus
    4. LG Patents VR Display for ‘Alleviating Screen-Door Effect’
  2. Mecha Mayhem Preview
  3. Microsoft Virtual Academy (Resources)
  4. Poppy – Turning an iPhone into a 3D Stereoscopic Camera
  5. Mira Prism – Turning an iPhone in an AR Headset
  6. StarVR – Panoramic VR with Human FOV
  7. Holokit – Google Cardboard for AR
  8. Digital Music Tools are reshaping music education
  9. AR Interactive Print
  10. Useful- Comparing Hololens and Cave 2

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Rajat Kumar and Adityasingh Sisodiya

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Day 39

Started the day off by watching

This is the presentation in PDF.

Yes, how the actual dev flow goes for ARKit and ARCore.

Was checking out SceneKit, SpriteKit and Metal. Haven’t gone through the Human Interface Guidelines of ARKit completely.

Read a bunch of VERY useful articles on Medium:

  1. A Facebook intern’s take on VR design – Very interesting and useful. This also took me to User Journey Maps.
  2. VR sketching templates (resources).
  3. VR Market Ecosystem Map – Useful again.
  4. Templates for UI design in VR (resources).
  5. A Facebook employee’s advice on becoming a VR designer.
  6. No Coding VR Prototyping with Newton VR.

Mannu had shared an interesting article from the Verge titled Weaponizing sound: could sonic devices have injured diplomats in Cuba? Brought back ultrasound and infrasound.

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In other news, started the Machine Learning Course in Coursera, yet again. Hoping to take it till the end this time.

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Other videos that I watched today:

Day 37

Good day! Music and work! Came late. Stayed till 1130ish.

The iMac is gone. Full Daydream day. Lots of apps.

  1. Acrophobia VR – Have to show this to Arumani and Maya. The height changes can be felt, but the jump scare at the end was not a good idea, especially for someone with acrophobia.
  2. InBody VR – This was very an interesting way to learn about the body, but the visuals and audio were not as synced as I would have expected. There were gaps when the audio would go like “Look at that…” and we would be looking around for what is happening, and since this is in VR, we would be looking around everywhere and the moment would have passed already. No proper cues. It was a little claustrophobic. Loved the eye chapter and the inverted image. The entire experience was of a low resolution, probably because this was made for the Cardboard.
  3. Dark Walls VR – This was very scary, even though the renders were of a low quality. I could feel my heart rate increase with every passing moment. I kept looking behind me to see if there was something creeping up on me from behind. That was very interesting. VR is the best place for horror. It was so immersive because even when I turned back, I couldn’t see the real world, which would be the case usually when playing on a console or PC.
  4. Google Spotlight Stories
    1. Special Delivery‘ was brilliantly done, making use of space, music and art to deliver a very fun, Christmassy experience. It used the ‘Scooby Dooby Doors‘ well, the name of which I found out from here. What I did not like initially and then liked later was that I did not get to turn my heard around 360 for the full experience. It was kept in a comfortable range, which I am guessing is slightly more than the FOV of a human being. I also happened to stumble across the making video. It was made with the UPA – United Productions of America style of the 1970s.
    2. The Simpsons – Planet of the Couches was the couch gag of the 600th episode of the Simpsons, done in VR. This was also interesting. It starts off with a frame and Lisa and Bart keep asking Homer “Is it VR yet?” and he keeps saying No when suddenly the trademark clouds fill up the screen with the titles coming in. We are made to rotate 360 with the title repeating itself, with a subtitle running with us saying “If you don’t have VR glasses, you miss everything”. Once inside, we have some interactive elements like Moe and more, who shoot out dialogues or sounds when we look at them. Triggered animations or sounds.
    3. The third one was a VR video by the Gorillaz of Saturn Barz. The colors were wonderful and lots of action took place everywhere. The depth was really good. The train sequence was great.

Meizu Pro 7 Rear selfie screen.

https://www.cnet.com/how-to/tips-and-tricks-for-googles-daydream-view/

https://www.wired.com/2017/01/google-daydream-vr-feels-human/

https://virtualrealitypop.com/a-month-with-the-google-daydream-view-fd6c77e74cb4

http://voicesofvr.com/423-vr-design-best-practices-with-google-vrs-alex-faaborg/

https://www.androidcentral.com/vr-game-unthethered-makes-your-voice-controller

Day 36

Dolby Atmos has released plugins for sound design in VR with Pro Tools. I love the explainer video and want to do something like it.

Unbox Therapy binging after watching the iPhone launch last night:

  1. iPhone X Face ID Unlock Fail

  2. The $26 Upgrade That Could Save Your Laptop…

  3. My New GIANT Computer Monitor!

  4. 5 Cool Gadgets Under $10

  5. Essential Phone Unboxing – Is This Your Next Phone?

  6. Unboxing The $20,000 Smartphone from Sirin Labs

  7. The 4 Dollar Android Smartphone

Have to watch these videos:

  1. Diablo: A Classic Game Postmortem
  2. Outwitting the Devil by Napoleon Hill – Secrets of Successful from an Interview with the Devil

Came to know about Satoru Iwata.

Some articles about the event last night:

  1. https://www.wired.com/2017/09/everything-apple-announced-at-its-2017-iphone-event/
  2. https://www.theverge.com/2017/9/12/16291244/new-iphone-x-photos-video-hands-on
  3. https://www.theverge.com/2017/9/12/16290080/apple-keynote-2017-iphone-x-8-event-news-recap
  4. https://www.theverge.com/2017/9/12/16287932/apple-iphone-8-plus-photos-video-hands-on

Spent a lot of time checking out apps on the Daydream View HMD. Learnt something from all of them.

  1. VR Spaceship – Immersive and an infinite experience. Lots of branching routes and my OCD got to me. Reminded me of ‘Give Yourself Goosebumps‘. Sound design was good. Also reminded me of Quake II because of the setting and immersiveness, and that is saying something.
  2. VR Cave – Very similar to VR Spaceship, but in a cave. The navigation is a little irritating, especially with all the ads. You cannot skip the navigation points and have to go linearly. The music was suiting the visuals, even though it would seem unrelated to the visuals when heard separately. The world would have been far better with some level of interaction with elements, even something like opening a chest or file in the case above.
  3. The Turning Forest – Very colorful. The initial dark screen to the forest was a little startling to the eyes because of the sudden brightness. The spatial sound could be felt and that added to the experience. This one was by BBC.
  4. Audio Factory – This one is by Google to show how their audio engine works, and I must say, it is good. The spatial sound can be felt very clearly when the sound sources are closer. That is expected because the farther away the source is, the more distributed the sound becomes by the time it reaches us. The colours and ambience were good. The elevator giving us railings every time it went up adds to the realism.
  5. Damnfields – A pixel art game, this made use of the controller very well. A few sessions with a game like this will increase the hand dexterity and could be used in an onboarding experience. It could also be used to switch hands from left to right or vice versa in the middle of play to add more depth. The controller has an option in the settings for that which could be toggled in-game itself.
  6. Moat Boat – A beautiful low-poly game that used the controller as a voice input device, bringing in a megaphone when we hold it near our mouth. The idea is around the creation of worlds. It reminded me of Amit’s Dream recreation concept.
    Also found an article titled “Degrees of Presence in Virtual Reality” in their Medium profile. It lists presence as Visual (Eyes), Manual (Hands) and Social (People). It talked about the Tribes Model of Networking (PDF Resource).

 

Good day!

Day 35

https://www.theverge.com/tech/2017/9/11/16291334/soundgym-panning-challenge-stereo-hearing-game

https://www.soundgym.co/contest

http://www.androidpolice.com/2017/05/17/google-releases-new-daydream-sensory-demo-audio-factory/

https://www.apple.com/apple-events/september-2017/

https://www.wired.com/story/an-artist-uses-an-iphone-to-visualize-sounds-in-ar/

http://www.imdb.com/title/tt5420376/

Day 34

Found FusedVR and Vasanth Mohan and FusedVR. Went back to my conversations with Fire and found the Udacity VR Nanodegree course, the AI/ML news resource, the State of Devs graphs. I also found the Python courses from thenewboston. Have to check out the Unity Certification. With the Unity installation taking so long, I am considering going for Unreal, seeing the quality. I just need to check if there are enough resources out there compared to Unity, especially in the sound design side. Found Dr.Horrible’s Sing-along blog. https://www.youtube.com/watch?v=2gMjJNGg9Z8 https://www.youtube.com/watch?v=cCfCE7RCqIg https://www.youtube.com/watch?v=dvS1Fpn0gn4 ___ OneTab: 95 Tabs p159-nagaia1-rummukainena4-fushimia13-zhanga98-hajinejadp111-sodnika5-albrechta17-grani

Day 33

Started the day reading about the Virtual Boy. I am very curious. And I cannot help but think of how cool it would have been at the time. Read this article which took me to a video review by the Angry Game Nerd. It took me to Game Over.

Found this Sea Hero Quest VR, a game that helps detect the first signs of dementia. VR companies are slashing prices of high-end headsets like the Vive and Rift. Meanwhile, Google is giving away free Daydream headsets with back-to-school offers on the Pixel. Reminds me of my school days when we used to get pencil boxes with school bags or the classic, socks with shoes. I got to reading about Mindfulness Tech: Meditation VR which I had also seen in my Rift text a few days back. Research house IDC has made a claim that the worldwide revenues for the AR/VR market will increase by 100% in the next 4 years. This is the detailed report.

Saw this gob-smacking video from the WWDC earlier this year about Unreal Engine, Star Wars, and the Imac: 3 things that I love.

Spent around thirty minutes with the Gear VR headset. Tried out GrooVR, Music Driven VR. The experience was incredible, even though the rendering wasn’t very good. The reflections gave a satisfaction. VR-ready Everydays is still pending, and this just might have been that push.

Found this article pitting ARCore and ARKit against each other. It gives a pretty clear idea of how similar they are and why Google chose to launch ARCore just before the September 12 iPhone 8 Event, which is also confirmed by the way.

Read more about the VR Headset by Huawei, and how similar it is to the Gear VR.

Spent some time downloading some ACM papers to read, and went through some of them.

Watched a video about Jack Ma.

  1. How Do Developers Create Massive Open Worlds For Exploration?
  2. Top 10 Games made by One Person

Have tos:

  1. http://www.gamespot.com/articles/oculus-vr-motion-sickness-a-real-issue-but-not-as-/1100-6425698/
  2. http://www.gamezero.com/team-0/articles/industry/wces_1995/mike4-5.html

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