Day 40

Caught up with Mannu with the WIP slides of the Secondary Research. Brainstormed for a while on how to proceed from here on to get that one question which my Primary Research should answer. Have to put everything that I know of Spatial Sound in a Mind-map. That should make a lot of things clearer and hopefully show an opportunity area or domain where I can focus my research on.

Jim Carrey and his Existentialism and his life and his new movie and his life.

Was going through GMUNK‘s Pinterest ‘PROCESS VID‘ pins. Many of them did not exist anymore.

  1. Semi-Permanent 2015 Opening Titles by Raoul Marks
  2. Semi-Permanent 2015 Behind The Scenes
  3. 3Lateral Rig Interaction – Parameterized Face Rigs
  4. Uncanny Valley – Gave a good perspective on the future of VR
  5. Uncanny Valley Behind The Scenes
  6. Scion – Tower of Grantville Behind The Scenes – a hilarious video by Buck Studio
  7. Meet Marshmallow Laser Feast’s Musical Laser Forests, Light Painting, and Quadcopters which came from this article

The video of the Tilt Brush Collaboration at Semi-Permanent and the article.

Some books on Luke Lucas‘ table:

  1. Keith Haring
  2. Unemployable
  3. Lubalin
  4. F*** you Heroes
  5. Andy Warhol “Giant” Size
  6. Around Australia with Jacky Winter
  7. Typoshpere: New Fonts to Make You Think
  8. Type. A Visual History of Typefaces & Graphic Styles

More More More:

  1. UploadVR
    1. Star Wars: Jedi Challenges VR Experience, complete with a lightsaber
    2. Upload Night Courses for VR Development with Unity
    3. Upload Weekend Workshop: Learn Unity for Oculus
    4. LG Patents VR Display for ‘Alleviating Screen-Door Effect’
  2. Mecha Mayhem Preview
  3. Microsoft Virtual Academy (Resources)
  4. Poppy – Turning an iPhone into a 3D Stereoscopic Camera
  5. Mira Prism – Turning an iPhone in an AR Headset
  6. StarVR – Panoramic VR with Human FOV
  7. Holokit – Google Cardboard for AR
  8. Digital Music Tools are reshaping music education
  9. AR Interactive Print
  10. Useful- Comparing Hololens and Cave 2

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Rajat Kumar and Adityasingh Sisodiya

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Day 37

Good day! Music and work! Came late. Stayed till 1130ish.

The iMac is gone. Full Daydream day. Lots of apps.

  1. Acrophobia VR – Have to show this to Arumani and Maya. The height changes can be felt, but the jump scare at the end was not a good idea, especially for someone with acrophobia.
  2. InBody VR – This was very an interesting way to learn about the body, but the visuals and audio were not as synced as I would have expected. There were gaps when the audio would go like “Look at that…” and we would be looking around for what is happening, and since this is in VR, we would be looking around everywhere and the moment would have passed already. No proper cues. It was a little claustrophobic. Loved the eye chapter and the inverted image. The entire experience was of a low resolution, probably because this was made for the Cardboard.
  3. Dark Walls VR – This was very scary, even though the renders were of a low quality. I could feel my heart rate increase with every passing moment. I kept looking behind me to see if there was something creeping up on me from behind. That was very interesting. VR is the best place for horror. It was so immersive because even when I turned back, I couldn’t see the real world, which would be the case usually when playing on a console or PC.
  4. Google Spotlight Stories
    1. Special Delivery‘ was brilliantly done, making use of space, music and art to deliver a very fun, Christmassy experience. It used the ‘Scooby Dooby Doors‘ well, the name of which I found out from here. What I did not like initially and then liked later was that I did not get to turn my heard around 360 for the full experience. It was kept in a comfortable range, which I am guessing is slightly more than the FOV of a human being. I also happened to stumble across the making video. It was made with the UPA – United Productions of America style of the 1970s.
    2. The Simpsons – Planet of the Couches was the couch gag of the 600th episode of the Simpsons, done in VR. This was also interesting. It starts off with a frame and Lisa and Bart keep asking Homer “Is it VR yet?” and he keeps saying No when suddenly the trademark clouds fill up the screen with the titles coming in. We are made to rotate 360 with the title repeating itself, with a subtitle running with us saying “If you don’t have VR glasses, you miss everything”. Once inside, we have some interactive elements like Moe and more, who shoot out dialogues or sounds when we look at them. Triggered animations or sounds.
    3. The third one was a VR video by the Gorillaz of Saturn Barz. The colors were wonderful and lots of action took place everywhere. The depth was really good. The train sequence was great.

Meizu Pro 7 Rear selfie screen.

https://www.cnet.com/how-to/tips-and-tricks-for-googles-daydream-view/

https://www.wired.com/2017/01/google-daydream-vr-feels-human/

https://virtualrealitypop.com/a-month-with-the-google-daydream-view-fd6c77e74cb4

http://voicesofvr.com/423-vr-design-best-practices-with-google-vrs-alex-faaborg/

https://www.androidcentral.com/vr-game-unthethered-makes-your-voice-controller

Day 33

Started the day reading about the Virtual Boy. I am very curious. And I cannot help but think of how cool it would have been at the time. Read this article which took me to a video review by the Angry Game Nerd. It took me to Game Over.

Found this Sea Hero Quest VR, a game that helps detect the first signs of dementia. VR companies are slashing prices of high-end headsets like the Vive and Rift. Meanwhile, Google is giving away free Daydream headsets with back-to-school offers on the Pixel. Reminds me of my school days when we used to get pencil boxes with school bags or the classic, socks with shoes. I got to reading about Mindfulness Tech: Meditation VR which I had also seen in my Rift text a few days back. Research house IDC has made a claim that the worldwide revenues for the AR/VR market will increase by 100% in the next 4 years. This is the detailed report.

Saw this gob-smacking video from the WWDC earlier this year about Unreal Engine, Star Wars, and the Imac: 3 things that I love.

Spent around thirty minutes with the Gear VR headset. Tried out GrooVR, Music Driven VR. The experience was incredible, even though the rendering wasn’t very good. The reflections gave a satisfaction. VR-ready Everydays is still pending, and this just might have been that push.

Found this article pitting ARCore and ARKit against each other. It gives a pretty clear idea of how similar they are and why Google chose to launch ARCore just before the September 12 iPhone 8 Event, which is also confirmed by the way.

Read more about the VR Headset by Huawei, and how similar it is to the Gear VR.

Spent some time downloading some ACM papers to read, and went through some of them.

Watched a video about Jack Ma.

  1. How Do Developers Create Massive Open Worlds For Exploration?
  2. Top 10 Games made by One Person

Have tos:

  1. http://www.gamespot.com/articles/oculus-vr-motion-sickness-a-real-issue-but-not-as-/1100-6425698/
  2. http://www.gamezero.com/team-0/articles/industry/wces_1995/mike4-5.html

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