Day 41

Watched a lot of videos and tried out quite a few apps on the Gear VR today.

First, the videos:

  1. Jim Carrey and Jim Carrey and Jim Carrey and Jim Carrey
  2. Samsung Bixby Button and how to KILL it by Unbox Therapy
  3. Robin Williams
  4. Why I love terrorists by Prince Ea
  5. Blippi, Stevin John and Detective Blippi (He is goooood!)
  6. Ryan Smith (have to)
  7. Muhammad Ali and Mike Tyson, and Mike Tyson and Muhammad Ali, and The Greatest

 

And moving on to the apps:

  1. Spheres – The theater experience was great. The UI worked. It was very spacious and had depth. The sound was spatial, and the initial God-voice was good. It made me appreciate the spatial audio later in the app.
  2. Suicide Squad: Special Ops VR – This one had great depth and variation of the spawning. The game design and timing was great. The assets were almost life-like.
  3. Oculus Prologue – The onboarding experience. As I had said earlier, I liked Daydream View’s onboarding experience better, but this is also great. I guess I didn’t pay enough attention the last time around. I remember starting it midway, and that probably made me feel the way I felt then. The assets were low-poly, and the entire experience revolved around a Dinosaur and a Butterfly. I wish Google had used a Dinosaur in theirs, just to pay homage to the T-Rex Game. I liked the touch of the Butterfly forming a bow-tie on the Dinosaur’s head. It was one of the things I remembered from last time.
  4. Angest – Seems to be a very long game. It had a very interesting setting, and we play a Russian cosmonaut. It was very immersive and had a good level of interaction with the objects in the environment. Movement was another good thing, compared to the dreadful experiences with the Daydream View and Space VR and Cave VR. In their defence, they were designed for the Cardboard very early on in the race. The movement here does not require a click. All it takes is a gaze.
  5. Samsung Fear of Heights – This one is done with videos in different locations. Self-assessment is an important practice here as in the old project. There are levels of difficulty, but the lines are blurred on how they were designed. The Extreme levels were good. The POVs do not have a person and that was a little awkward, especially in the skiing experience. It also calculates the heart rate with the respective gear.
  6. IT : FLOAT – A cinematic VR movie experience of IT, it was extremely scary. And you could say, more than the movie just because of the canvas being all around you.

Have to watch some more. Will update. Also, have to complete the mindmap.

Day 40

Caught up with Mannu with the WIP slides of the Secondary Research. Brainstormed for a while on how to proceed from here on to get that one question which my Primary Research should answer. Have to put everything that I know of Spatial Sound in a Mind-map. That should make a lot of things clearer and hopefully show an opportunity area or domain where I can focus my research on.

Jim Carrey and his Existentialism and his life and his new movie and his life.

Was going through GMUNK‘s Pinterest ‘PROCESS VID‘ pins. Many of them did not exist anymore.

  1. Semi-Permanent 2015 Opening Titles by Raoul Marks
  2. Semi-Permanent 2015 Behind The Scenes
  3. 3Lateral Rig Interaction – Parameterized Face Rigs
  4. Uncanny Valley – Gave a good perspective on the future of VR
  5. Uncanny Valley Behind The Scenes
  6. Scion – Tower of Grantville Behind The Scenes – a hilarious video by Buck Studio
  7. Meet Marshmallow Laser Feast’s Musical Laser Forests, Light Painting, and Quadcopters which came from this article

The video of the Tilt Brush Collaboration at Semi-Permanent and the article.

Some books on Luke Lucas‘ table:

  1. Keith Haring
  2. Unemployable
  3. Lubalin
  4. F*** you Heroes
  5. Andy Warhol “Giant” Size
  6. Around Australia with Jacky Winter
  7. Typoshpere: New Fonts to Make You Think
  8. Type. A Visual History of Typefaces & Graphic Styles

More More More:

  1. UploadVR
    1. Star Wars: Jedi Challenges VR Experience, complete with a lightsaber
    2. Upload Night Courses for VR Development with Unity
    3. Upload Weekend Workshop: Learn Unity for Oculus
    4. LG Patents VR Display for ‘Alleviating Screen-Door Effect’
  2. Mecha Mayhem Preview
  3. Microsoft Virtual Academy (Resources)
  4. Poppy – Turning an iPhone into a 3D Stereoscopic Camera
  5. Mira Prism – Turning an iPhone in an AR Headset
  6. StarVR – Panoramic VR with Human FOV
  7. Holokit – Google Cardboard for AR
  8. Digital Music Tools are reshaping music education
  9. AR Interactive Print
  10. Useful- Comparing Hololens and Cave 2

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Rajat Kumar and Adityasingh Sisodiya

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Day 31

Most of the day went in trying to work on slides for the work I have done so far.

suraj oculus

I went for a walk (Really looking forward to the walk immersion exercise next week) and found an Oculus Rift and Touch game arena at Soul Space Arena. Played a game called Robo Recall.It was expensive (INR100 for 15 minutes), but I finally got a first-hand feel of the entire rig. The focus seemed to be a bit of a problem. The graphics were not as good as I expected, but the system running it was pretty normal in configuration. The learning curve with the controller was not as steep as I had expected, but I was only using the primary buttons. It would be interesting to try it out more, but not at that price.

I have to get my ass back to work. Research seems good, but it will not be solid without putting it down on paper / a slide.

Have to make my submission for ux-india by tonight, but I do not think that is possible with the things lined up. I had registered yesterday and they had called asking me to make my submission by tonight.

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Found some clearly documented resources about Spatial Audio, by Google. There was also a page on Using Spatial Audio in VR. Went back to reading about HRTF. Found an (old) article on Wired about Spatial Sound coming to Google Cardboard.

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