Day 36

Dolby Atmos has released plugins for sound design in VR with Pro Tools. I love the explainer video and want to do something like it.

Unbox Therapy binging after watching the iPhone launch last night:

  1. iPhone X Face ID Unlock Fail

  2. The $26 Upgrade That Could Save Your Laptop…

  3. My New GIANT Computer Monitor!

  4. 5 Cool Gadgets Under $10

  5. Essential Phone Unboxing – Is This Your Next Phone?

  6. Unboxing The $20,000 Smartphone from Sirin Labs

  7. The 4 Dollar Android Smartphone

Have to watch these videos:

  1. Diablo: A Classic Game Postmortem
  2. Outwitting the Devil by Napoleon Hill – Secrets of Successful from an Interview with the Devil

Came to know about Satoru Iwata.

Some articles about the event last night:

  1. https://www.wired.com/2017/09/everything-apple-announced-at-its-2017-iphone-event/
  2. https://www.theverge.com/2017/9/12/16291244/new-iphone-x-photos-video-hands-on
  3. https://www.theverge.com/2017/9/12/16290080/apple-keynote-2017-iphone-x-8-event-news-recap
  4. https://www.theverge.com/2017/9/12/16287932/apple-iphone-8-plus-photos-video-hands-on

Spent a lot of time checking out apps on the Daydream View HMD. Learnt something from all of them.

  1. VR Spaceship – Immersive and an infinite experience. Lots of branching routes and my OCD got to me. Reminded me of ‘Give Yourself Goosebumps‘. Sound design was good. Also reminded me of Quake II because of the setting and immersiveness, and that is saying something.
  2. VR Cave – Very similar to VR Spaceship, but in a cave. The navigation is a little irritating, especially with all the ads. You cannot skip the navigation points and have to go linearly. The music was suiting the visuals, even though it would seem unrelated to the visuals when heard separately. The world would have been far better with some level of interaction with elements, even something like opening a chest or file in the case above.
  3. The Turning Forest – Very colorful. The initial dark screen to the forest was a little startling to the eyes because of the sudden brightness. The spatial sound could be felt and that added to the experience. This one was by BBC.
  4. Audio Factory – This one is by Google to show how their audio engine works, and I must say, it is good. The spatial sound can be felt very clearly when the sound sources are closer. That is expected because the farther away the source is, the more distributed the sound becomes by the time it reaches us. The colours and ambience were good. The elevator giving us railings every time it went up adds to the realism.
  5. Damnfields – A pixel art game, this made use of the controller very well. A few sessions with a game like this will increase the hand dexterity and could be used in an onboarding experience. It could also be used to switch hands from left to right or vice versa in the middle of play to add more depth. The controller has an option in the settings for that which could be toggled in-game itself.
  6. Moat Boat – A beautiful low-poly game that used the controller as a voice input device, bringing in a megaphone when we hold it near our mouth. The idea is around the creation of worlds. It reminded me of Amit’s Dream recreation concept.
    Also found an article titled “Degrees of Presence in Virtual Reality” in their Medium profile. It lists presence as Visual (Eyes), Manual (Hands) and Social (People). It talked about the Tribes Model of Networking (PDF Resource).

 

Good day!

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